updated to 6.0.1 and added additional processors/toolchains
This commit is contained in:
46
ports/win32/vs_2019/example_build/azure_rtos.sln
Normal file
46
ports/win32/vs_2019/example_build/azure_rtos.sln
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30204.135
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_threadx", "sample_threadx\sample_threadx.vcxproj", "{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tx", "tx\tx.vcxproj", "{51907112-62DA-98D6-7897-5A2FD48B99C3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
Template|Win32 = Template|Win32
|
||||
Template|x64 = Template|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Debug|x64.ActiveCfg = Debug|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Release|Win32.Build.0 = Release|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Release|x64.ActiveCfg = Release|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Template|Win32.ActiveCfg = Release|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Template|Win32.Build.0 = Release|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Template|x64.ActiveCfg = Release|Win32
|
||||
{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}.Template|x64.Build.0 = Release|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Debug|x64.ActiveCfg = Debug|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Release|Win32.Build.0 = Release|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Release|x64.ActiveCfg = Release|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Template|Win32.ActiveCfg = Template|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Template|Win32.Build.0 = Template|Win32
|
||||
{51907112-62DA-98D6-7897-5A2FD48B99C3}.Template|x64.ActiveCfg = Template|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {FAE0BBF6-14F8-4320-AAB9-65E1361EB38A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,381 @@
|
||||
/* This is a small demo of the high-performance ThreadX kernel. It includes examples of eight
|
||||
threads of different priorities, using a message queue, semaphore, mutex, event flags group,
|
||||
byte pool, and block pool. */
|
||||
|
||||
#include "tx_api.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#define DEMO_STACK_SIZE 1024
|
||||
#define DEMO_BYTE_POOL_SIZE 9120
|
||||
#define DEMO_BLOCK_POOL_SIZE 100
|
||||
#define DEMO_QUEUE_SIZE 100
|
||||
|
||||
|
||||
/* Define the ThreadX object control blocks... */
|
||||
|
||||
TX_THREAD thread_0;
|
||||
TX_THREAD thread_1;
|
||||
TX_THREAD thread_2;
|
||||
TX_THREAD thread_3;
|
||||
TX_THREAD thread_4;
|
||||
TX_THREAD thread_5;
|
||||
TX_THREAD thread_6;
|
||||
TX_THREAD thread_7;
|
||||
TX_QUEUE queue_0;
|
||||
TX_SEMAPHORE semaphore_0;
|
||||
TX_MUTEX mutex_0;
|
||||
TX_EVENT_FLAGS_GROUP event_flags_0;
|
||||
TX_BYTE_POOL byte_pool_0;
|
||||
TX_BLOCK_POOL block_pool_0;
|
||||
|
||||
|
||||
/* Define the counters used in the demo application... */
|
||||
|
||||
ULONG thread_0_counter;
|
||||
ULONG thread_1_counter;
|
||||
ULONG thread_1_messages_sent;
|
||||
ULONG thread_2_counter;
|
||||
ULONG thread_2_messages_received;
|
||||
ULONG thread_3_counter;
|
||||
ULONG thread_4_counter;
|
||||
ULONG thread_5_counter;
|
||||
ULONG thread_6_counter;
|
||||
ULONG thread_7_counter;
|
||||
|
||||
|
||||
/* Define thread prototypes. */
|
||||
|
||||
void thread_0_entry(ULONG thread_input);
|
||||
void thread_1_entry(ULONG thread_input);
|
||||
void thread_2_entry(ULONG thread_input);
|
||||
void thread_3_and_4_entry(ULONG thread_input);
|
||||
void thread_5_entry(ULONG thread_input);
|
||||
void thread_6_and_7_entry(ULONG thread_input);
|
||||
|
||||
|
||||
/* Define main entry point. */
|
||||
|
||||
int main()
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||||
{
|
||||
|
||||
/* Enter the ThreadX kernel. */
|
||||
tx_kernel_enter();
|
||||
}
|
||||
|
||||
|
||||
/* Define what the initial system looks like. */
|
||||
|
||||
void tx_application_define(void *first_unused_memory)
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||||
{
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||||
|
||||
CHAR *pointer = TX_NULL;
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||||
|
||||
|
||||
/* Create a byte memory pool from which to allocate the thread stacks. */
|
||||
tx_byte_pool_create(&byte_pool_0, "byte pool 0", first_unused_memory, DEMO_BYTE_POOL_SIZE);
|
||||
|
||||
/* Put system definition stuff in here, e.g. thread creates and other assorted
|
||||
create information. */
|
||||
|
||||
/* Allocate the stack for thread 0. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
|
||||
|
||||
/* Create the main thread. */
|
||||
tx_thread_create(&thread_0, "thread 0", thread_0_entry, 0,
|
||||
pointer, DEMO_STACK_SIZE,
|
||||
1, 1, TX_NO_TIME_SLICE, TX_AUTO_START);
|
||||
|
||||
|
||||
/* Allocate the stack for thread 1. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
|
||||
|
||||
/* Create threads 1 and 2. These threads pass information through a ThreadX
|
||||
message queue. It is also interesting to note that these threads have a time
|
||||
slice. */
|
||||
tx_thread_create(&thread_1, "thread 1", thread_1_entry, 1,
|
||||
pointer, DEMO_STACK_SIZE,
|
||||
16, 16, 4, TX_AUTO_START);
|
||||
|
||||
/* Allocate the stack for thread 2. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
|
||||
|
||||
tx_thread_create(&thread_2, "thread 2", thread_2_entry, 2,
|
||||
pointer, DEMO_STACK_SIZE,
|
||||
16, 16, 4, TX_AUTO_START);
|
||||
|
||||
/* Allocate the stack for thread 3. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
|
||||
|
||||
/* Create threads 3 and 4. These threads compete for a ThreadX counting semaphore.
|
||||
An interesting thing here is that both threads share the same instruction area. */
|
||||
tx_thread_create(&thread_3, "thread 3", thread_3_and_4_entry, 3,
|
||||
pointer, DEMO_STACK_SIZE,
|
||||
8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
|
||||
|
||||
/* Allocate the stack for thread 4. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
|
||||
|
||||
tx_thread_create(&thread_4, "thread 4", thread_3_and_4_entry, 4,
|
||||
pointer, DEMO_STACK_SIZE,
|
||||
8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
|
||||
|
||||
/* Allocate the stack for thread 5. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
|
||||
|
||||
/* Create thread 5. This thread simply pends on an event flag which will be set
|
||||
by thread_0. */
|
||||
tx_thread_create(&thread_5, "thread 5", thread_5_entry, 5,
|
||||
pointer, DEMO_STACK_SIZE,
|
||||
4, 4, TX_NO_TIME_SLICE, TX_AUTO_START);
|
||||
|
||||
/* Allocate the stack for thread 6. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
|
||||
|
||||
/* Create threads 6 and 7. These threads compete for a ThreadX mutex. */
|
||||
tx_thread_create(&thread_6, "thread 6", thread_6_and_7_entry, 6,
|
||||
pointer, DEMO_STACK_SIZE,
|
||||
8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
|
||||
|
||||
/* Allocate the stack for thread 7. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
|
||||
|
||||
tx_thread_create(&thread_7, "thread 7", thread_6_and_7_entry, 7,
|
||||
pointer, DEMO_STACK_SIZE,
|
||||
8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
|
||||
|
||||
/* Allocate the message queue. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_QUEUE_SIZE*sizeof(ULONG), TX_NO_WAIT);
|
||||
|
||||
/* Create the message queue shared by threads 1 and 2. */
|
||||
tx_queue_create(&queue_0, "queue 0", TX_1_ULONG, pointer, DEMO_QUEUE_SIZE*sizeof(ULONG));
|
||||
|
||||
/* Create the semaphore used by threads 3 and 4. */
|
||||
tx_semaphore_create(&semaphore_0, "semaphore 0", 1);
|
||||
|
||||
/* Create the event flags group used by threads 1 and 5. */
|
||||
tx_event_flags_create(&event_flags_0, "event flags 0");
|
||||
|
||||
/* Create the mutex used by thread 6 and 7 without priority inheritance. */
|
||||
tx_mutex_create(&mutex_0, "mutex 0", TX_NO_INHERIT);
|
||||
|
||||
/* Allocate the memory for a small block pool. */
|
||||
tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_BLOCK_POOL_SIZE, TX_NO_WAIT);
|
||||
|
||||
/* Create a block memory pool to allocate a message buffer from. */
|
||||
tx_block_pool_create(&block_pool_0, "block pool 0", sizeof(ULONG), pointer, DEMO_BLOCK_POOL_SIZE);
|
||||
|
||||
/* Allocate a block and release the block memory. */
|
||||
tx_block_allocate(&block_pool_0, (VOID **) &pointer, TX_NO_WAIT);
|
||||
|
||||
/* Release the block back to the pool. */
|
||||
tx_block_release(pointer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Define the test threads. */
|
||||
|
||||
void thread_0_entry(ULONG thread_input)
|
||||
{
|
||||
|
||||
UINT status;
|
||||
|
||||
|
||||
/* This thread simply sits in while-forever-sleep loop. */
|
||||
while(1)
|
||||
{
|
||||
|
||||
/* Increment the thread counter. */
|
||||
thread_0_counter++;
|
||||
|
||||
/* Print results. */
|
||||
printf("**** ThreadX Win32 Demonstration **** (c) 1996-2020 Microsoft Corporation\n\n");
|
||||
printf(" thread 0 events sent: %lu\n", thread_0_counter);
|
||||
printf(" thread 1 messages sent: %lu\n", thread_1_counter);
|
||||
printf(" thread 2 messages received: %lu\n", thread_2_counter);
|
||||
printf(" thread 3 obtained semaphore: %lu\n", thread_3_counter);
|
||||
printf(" thread 4 obtained semaphore: %lu\n", thread_4_counter);
|
||||
printf(" thread 5 events received: %lu\n", thread_5_counter);
|
||||
printf(" thread 6 mutex obtained: %lu\n", thread_6_counter);
|
||||
printf(" thread 7 mutex obtained: %lu\n\n", thread_7_counter);
|
||||
|
||||
/* Sleep for 10 ticks. */
|
||||
tx_thread_sleep(10);
|
||||
|
||||
/* Set event flag 0 to wakeup thread 5. */
|
||||
status = tx_event_flags_set(&event_flags_0, 0x1, TX_OR);
|
||||
|
||||
/* Check status. */
|
||||
if (status != TX_SUCCESS)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void thread_1_entry(ULONG thread_input)
|
||||
{
|
||||
|
||||
UINT status;
|
||||
|
||||
|
||||
/* This thread simply sends messages to a queue shared by thread 2. */
|
||||
while(1)
|
||||
{
|
||||
|
||||
/* Increment the thread counter. */
|
||||
thread_1_counter++;
|
||||
|
||||
/* Send message to queue 0. */
|
||||
status = tx_queue_send(&queue_0, &thread_1_messages_sent, TX_WAIT_FOREVER);
|
||||
|
||||
/* Check completion status. */
|
||||
if (status != TX_SUCCESS)
|
||||
break;
|
||||
|
||||
/* Increment the message sent. */
|
||||
thread_1_messages_sent++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void thread_2_entry(ULONG thread_input)
|
||||
{
|
||||
|
||||
ULONG received_message;
|
||||
UINT status;
|
||||
|
||||
/* This thread retrieves messages placed on the queue by thread 1. */
|
||||
while(1)
|
||||
{
|
||||
|
||||
/* Increment the thread counter. */
|
||||
thread_2_counter++;
|
||||
|
||||
/* Retrieve a message from the queue. */
|
||||
status = tx_queue_receive(&queue_0, &received_message, TX_WAIT_FOREVER);
|
||||
|
||||
/* Check completion status and make sure the message is what we
|
||||
expected. */
|
||||
if ((status != TX_SUCCESS) || (received_message != thread_2_messages_received))
|
||||
break;
|
||||
|
||||
/* Otherwise, all is okay. Increment the received message count. */
|
||||
thread_2_messages_received++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void thread_3_and_4_entry(ULONG thread_input)
|
||||
{
|
||||
|
||||
UINT status;
|
||||
|
||||
|
||||
/* This function is executed from thread 3 and thread 4. As the loop
|
||||
below shows, these function compete for ownership of semaphore_0. */
|
||||
while(1)
|
||||
{
|
||||
|
||||
/* Increment the thread counter. */
|
||||
if (thread_input == 3)
|
||||
thread_3_counter++;
|
||||
else
|
||||
thread_4_counter++;
|
||||
|
||||
/* Get the semaphore with suspension. */
|
||||
status = tx_semaphore_get(&semaphore_0, TX_WAIT_FOREVER);
|
||||
|
||||
/* Check status. */
|
||||
if (status != TX_SUCCESS)
|
||||
break;
|
||||
|
||||
/* Sleep for 2 ticks to hold the semaphore. */
|
||||
tx_thread_sleep(2);
|
||||
|
||||
/* Release the semaphore. */
|
||||
status = tx_semaphore_put(&semaphore_0);
|
||||
|
||||
/* Check status. */
|
||||
if (status != TX_SUCCESS)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void thread_5_entry(ULONG thread_input)
|
||||
{
|
||||
|
||||
UINT status;
|
||||
ULONG actual_flags;
|
||||
|
||||
|
||||
/* This thread simply waits for an event in a forever loop. */
|
||||
while(1)
|
||||
{
|
||||
|
||||
/* Increment the thread counter. */
|
||||
thread_5_counter++;
|
||||
|
||||
/* Wait for event flag 0. */
|
||||
status = tx_event_flags_get(&event_flags_0, 0x1, TX_OR_CLEAR,
|
||||
&actual_flags, TX_WAIT_FOREVER);
|
||||
|
||||
/* Check status. */
|
||||
if ((status != TX_SUCCESS) || (actual_flags != 0x1))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void thread_6_and_7_entry(ULONG thread_input)
|
||||
{
|
||||
|
||||
UINT status;
|
||||
|
||||
|
||||
/* This function is executed from thread 6 and thread 7. As the loop
|
||||
below shows, these function compete for ownership of mutex_0. */
|
||||
while(1)
|
||||
{
|
||||
|
||||
/* Increment the thread counter. */
|
||||
if (thread_input == 6)
|
||||
thread_6_counter++;
|
||||
else
|
||||
thread_7_counter++;
|
||||
|
||||
/* Get the mutex with suspension. */
|
||||
status = tx_mutex_get(&mutex_0, TX_WAIT_FOREVER);
|
||||
|
||||
/* Check status. */
|
||||
if (status != TX_SUCCESS)
|
||||
break;
|
||||
|
||||
/* Get the mutex again with suspension. This shows
|
||||
that an owning thread may retrieve the mutex it
|
||||
owns multiple times. */
|
||||
status = tx_mutex_get(&mutex_0, TX_WAIT_FOREVER);
|
||||
|
||||
/* Check status. */
|
||||
if (status != TX_SUCCESS)
|
||||
break;
|
||||
|
||||
/* Sleep for 2 ticks to hold the mutex. */
|
||||
tx_thread_sleep(2);
|
||||
|
||||
/* Release the mutex. */
|
||||
status = tx_mutex_put(&mutex_0);
|
||||
|
||||
/* Check status. */
|
||||
if (status != TX_SUCCESS)
|
||||
break;
|
||||
|
||||
/* Release the mutex again. This will actually
|
||||
release ownership since it was obtained twice. */
|
||||
status = tx_mutex_put(&mutex_0);
|
||||
|
||||
/* Check status. */
|
||||
if (status != TX_SUCCESS)
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,139 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<SccProjectName />
|
||||
<SccLocalPath />
|
||||
<ProjectGuid>{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}</ProjectGuid>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
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||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\common\src\txe_timer_delete.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\..\common\src\txe_timer_info_get.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\tx_initialize_low_level.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user